1800

1 game annotated at this level. Daniel Naroditsky playing as SenseiDanya.

Themes

Each number is a game; it opens the move where he explains the idea. Open a theme to read what it is about.

General

  1. Ask what the move just allowed

    After every move, name what the position now allows that it did not a moment ago.

    06101218212223
  2. In trouble, decide what to save

    Under pressure you cannot save everything. Decide what matters most and give up the rest.

    21

Piece play

  1. A square can be a route rather than a destination

    A square can be worth going to for where it leads next, not for what the piece does there.

    11172123

Strategy

  1. A piece up, convert by improving

    A piece ahead, finish developing rather than hunting for more material, and look for the trade that turns the advantage into a win.

    0311162021
  2. Far ahead, a pawn is currency

    When far ahead, a pawn is something to spend, for example on a trade that simplifies. Do not cling to every pawn.

    192122
  3. A lead in development is cash, material is gold

    Material and a mating attack win by themselves. Other advantages, like a lead in development, only count once you turn them into one of those.

    21

Tactics

  1. Remove the defender

    Before taking, ask what is holding the target together, and take that first.

    0102091112151821
  2. Desperado: if a piece has to go, take something with it

    If a piece is going to be lost anyway, take something with it on the way out.

    1921
  3. Pin it, then attack what is pinned

    To exploit a pin, attack the pinned piece, ideally with a pawn.

    2123

Games

  1. 21 vs Cyber-Allard (1714) 11 ideas E60 King's Indian Defense: 3.Bg5, a Smyslov System without Nc3 · 0-1