1700

1 game annotated at this level. Daniel Naroditsky playing as SenseiDanya.

Themes

Each number is a game; it opens the move where he explains the idea. Open a theme to read what it is about.

General

  1. Compare the captures, do not take the flashy one

    With more than one way to capture, compare where each leaves the pieces. The flashy one, a fork or a check, is often not the best.

    03080915
  2. Ask what he is actually threatening

    Before defending, ask whether the threat is real and what exactly it threatens. Often the answer is less than it looks.

    06091115171920
  3. Make one move do two jobs

    When a task can be done in a way that also does something else, do it that way. Do not tie a piece to one job if another can do it and keep working.

    01030506101112141518192223

Opening

  1. A gambit is a contract for the initiative

    After giving material for the initiative, develop fast, keep the pressure on, and do not get stingy about trades or material.

    15

Strategy

  1. Spend a move to make the natural move work

    When the natural move is one quiet move away from working, play the quiet move first.

    020304071524

Tactics

  1. Remove the defender

    Before taking, ask what is holding the target together, and take that first.

    0102091112151821
  2. A pawn on the sixth: think promotion, even in the middlegame

    A pawn on the sixth rank is close to queening. Look for a way to clear its path, even in the middlegame.

    1523

Endgame

  1. Running from checks: pick the square first

    Facing a run of checks, decide where the king should end up first, then head there.

    15

Games

  1. 15 vs willforgetthis (1502) 17 ideas C34 King's Gambit Accepted: Fischer Defense, 4.d4 g5 · 1-0