1420

2 games annotated at this level. Daniel Naroditsky playing as SenseiDanya.

Themes

Each number is a game; it opens the move where he explains the idea. Open a theme to read what it is about.

General

  1. Make one move do two jobs

    When a task can be done in a way that also does something else, do it that way. Do not tie a piece to one job if another can do it and keep working.

    01030506101112141518192223

Opening

  1. The opening is chosen for what it teaches

    An opening can be chosen for what it teaches, such as closed positions or a structure you need practice in, not only for an advantage.

    01050810

Pawn structure

  1. A pawn move leaves a hole you cannot fill

    A pawn cannot move backwards. Before advancing it, ask which square it stops guarding for good.

    0405071417
  2. Hanging pawns cut both ways

    Two pawns side by side with no neighbours are strong while they stand together and weak once they can be attacked; when one falls, the other usually follows.

    04

Piece play

  1. Restrict the bishop, or pay to remove it

    A strong bishop has to be dealt with: take away its best square, shut it in behind pawns, or pay something to trade it off.

    02030423
  2. Identify the one piece that matters

    Work out which single piece the position runs on, and be willing to pay to remove it, or to keep it.

    03041024
  3. A piece can be given the job of defending

    Not every piece has to be active. One that stays home holding the position can be doing the most important job on the board.

    040512

Strategy

  1. One square decides the game

    Some games are organised around one square. Name it early, and let the fight for it decide most moves.

    010205
  2. Spend a move to make the natural move work

    When the natural move is one quiet move away from working, play the quiet move first.

    020304071524
  3. Let the other side commit first

    Make the moves you would make anyway, keep the optional ones in reserve, and let the opponent make the decision you would rather not.

    05
  4. Closed positions run on a different clock

    In a closed position there is time for long manoeuvres, as long as the opponent cannot open it while you are away.

    05

Tactics

  1. Tactics override verbal logic

    General reasoning picks good moves most of the time, but a concrete tactic beats it. Look for pins and loose pieces every move.

    020422

Games

  1. 04 vs rad_cliff (1294) 24 ideas C51 Evans Gambit Accepted, Anderssen Variation · 0-1
  2. 05 vs CallTheKrankenwagen (1560) 20 ideas C02 French Defense: Advance Variation, Paulsen Main Line, 6...f6 · 1-0