1100

2 games annotated at this level. Daniel Naroditsky playing as SenseiDanya.

Themes

Each number is a game; it opens the move where he explains the idea. Open a theme to read what it is about.

General

  1. Bank the material when the option is there

    Offered a promising attack or a clean extra piece, take the piece. It is still there if the attack fizzles.

    0103
  2. Be obsessed with undefended pieces

    Make it a habit to notice every undefended piece, yours and his, and to count the defenders of every piece that is under attack.

    010708111319202223
  3. Make one move do two jobs

    When a task can be done in a way that also does something else, do it that way. Do not tie a piece to one job if another can do it and keep working.

    01030506101112141518192223

Opening

  1. Castling is a developing move, not only a safety move

    Castle for what it does for the pieces, such as a rook on a file about to open, not only because the king feels unsafe.

    0103
  2. The opening is chosen for what it teaches

    An opening can be chosen for what it teaches, such as closed positions or a structure you need practice in, not only for an advantage.

    01050810

Pawn structure

  1. Doubled pawns are judged by what they do, not how they look

    Judge doubled pawns by their jobs: what they control, what they shelter, and what the trade that made them gave you.

    0111
  2. Defend a pawn with a pawn

    A pawn defending a pawn costs nothing, where a piece doing it is a piece out of the game.

    0203

Piece play

  1. Do not over-defend

    Answer a threat with the cheapest move that does the job, and stop adding defenders once a point is held often enough.

    0102
  2. Restrict the bishop, or pay to remove it

    A strong bishop has to be dealt with: take away its best square, shut it in behind pawns, or pay something to trade it off.

    02030423

Strategy

  1. One square decides the game

    Some games are organised around one square. Name it early, and let the fight for it decide most moves.

    010205
  2. Spend a move to make the natural move work

    When the natural move is one quiet move away from working, play the quiet move first.

    020304071524

Attack

  1. Is the attack real? Count who is home

    Before attacking, or opening the centre, count whose pieces are actually out. The side with pieces still at home is the one punished.

    0102182324

Tactics

  1. Remove the defender

    Before taking, ask what is holding the target together, and take that first.

    0102091112151821
  2. Tactics override verbal logic

    General reasoning picks good moves most of the time, but a concrete tactic beats it. Look for pins and loose pieces every move.

    020422

Games

  1. 01 vs Prashanthsrn (1317) 18 ideas B30 Sicilian Defense: Old Sicilian, 3.Bc4 e6 4.Nc3 · 0-1
  2. 02 vs AdityaRajagopal (1176) 20 ideas B13 Caro-Kann Defense: Exchange Variation, 4.Bd3 Nc6 5.c3 g6 · 1-0